Max Konservsky Project - The History

Originally Written On: 29/12/17
Last Update: 12/02/2021

May 2013 - April 2015 :: Prehistory
May 2015 - September 2017 :: Era of Tetratheon
October 2017 - August 2018 :: Era of Madness
September 2018 - January 2020 :: Era of Decay
February 2020 - Now :: Era of Death

The Beginning (2013 - 2015)

      I began making games in the summer of 2013, although back then I mostly made prank games that would either make loud noises or screensavers. Not a whole lot happened back then, I would usually stop making games once the summer would end, and then come back next summer. In 2015 I made a game called "Moscow 2017", amongst other games that weren't finished. It will play a big role later. I hate tutorials and didn't speak english back then so not a whole lot of progress went on. Unlike the previous years, I continued to work on games past summer, releasing "The Deathware" in october. Back in 2015 I had a youtube channel with Fake UFO videos and other stuff like that and that's what I worked on usually, until 2016.

The Golden Age (May 2016 - December 2016)

    In early 2016 I purged it for some reason, and went on doing nothing for a while. In about the middle of may I decided to finish one of the previously unfinished games from 2015, but that didn't go anywhere. Instead I got inspired to work on a new game, which would be a different take on "Moscow 2017", and that was "Alien Invasion". This is where the real story begins. Even before the first game was out I already had a trilogy in mind, I made first and second games in less than a month. I was off on a break after that, but returned in July to work on the third game, which I worked on very slowly throughout the month. It ended up terrible (in fact i ended up removing the download link for it a few months later). At this point I went from leaving download links on my youtube channel to publishing all of it on Itch io. There even used to be an archive on web archive of my page with "Alien Invasion: Gold Edition" (featuring all 3 games), but in the last few years it perished. Then I spent the next 2 months working on "Christmas Massacre". To this very day it is the longest it ever took me to make a game. I enjoyed working on it but made a whole lot of mistakes, it was another shitty game after all. Now it's october and I am experimenting with websites, I made one as a test on Wix, but wix is shit so I didn't bother much there.

Asteroid2000's Lounge, made on October 13th, 2016

I then released "Junkman" on October 29th, and next week, "The Room 426 3D". In November I spent time updating previously released games, also was ill, finally made a proper website, which was on classic google sites.

Asteroid2000's Official Website, made in November 2016

   At the end of november, most likely on 27th, I ran into Kimberly Kubus' games. The man had an insane impact on the future of the games and website. Next up, in December, I released 2 of the greatest games on my website, "Bloodbath" (for ludum dare 37) and most importantly "Bastards Fall Into The Void". A new year had come...

Complete Madness

   In the first 2 weeks of 2017 the website went through an unstable phase. Throughout that time i made games in a different style, making them much faster, but in turn, shorter. The best games to be released during that time were "Revenge of the Chicken" and maybe "Rum".

Asteroid2000's Offical Website, Design #2 - Early January 2017

   But after a few quick changes and redesigns I eventually settled down on restoring everything. I do not have an image of the final version of the design I used, but it was more compact than the one you can see here. I also purged the games I thought were godawful. These events will repeat... Past these 2 weeks I have a very poor recollection of the events, I made the Galaxee forum, but it never came in handy. Apparently I began working on the next version of my website (The Great Archive) already then, in January.

The Great Archive 2000, Early Games Page Designs from January/February, 2017

So that's how it went, until 21st-22nd of February. That's when I began making new stuff again. The Great Archive rises...

The Great Archive 2000, Made on February 20-something, 2017.

   This is from where the name Infernal comes from, I had the name "InfernalBeast666+" on that forum, removed the + at the end and began using it in my games, until eventually removing the numbers too. I also used it when I registered on the Sunfish Forum on March 17th 2017. Those were real fun times. In March I followed the formula from January, with some improvements, making similar short games again. I disavow all of them though, and most games that will follow. But oh well. In April I dropped the act and went back to Asteroid2000, using the original link and a new design.

Asteroid2000's Offical Website, Design #3 - April 2017

Everything I made was available, however the shorter games were put separatly into the "Infernal Games" category, while all of the other stuff was in "Classic Games".    I also think i had additional pages for different series, like Alien invasion or Escape from the bathroom of the evil dentist. In June I redesigned the website again.

Asteroid2000's Offical Website, Design #4 - June 2017

   Following that I released some of the best games from that year, "Airplane Defense" and "Escape from the Infernal Bathroom". What followed that was a change of mind and the first real purge, that resulted in the loss of source files of "Airplane Defense". After another redesign I deleted all the websites and didn't do anything for a bit, until restoring the websites (Google sites has a 2 month or so pending period before they delete). New site, new name, following the basic routine.

C3K Software's Asteroid, made in August 2017

   The mission was to not make retarded shit, but I did exactly that, releasing the worst games of that year, the two "Bathroom Gang Bang" games, amongst other stuff. There was good stuff released too, such as "KLoP 3D" and other funny 3D games. Anyways, the route of purge and clean repeats in late october, I lose some more files, and so there is another blackout, until late November.

C3K Software Neocities, made in late November/early December 2017

   The website returns, now on Neocities, but apart from some snazzy banners I didn't make anything new. Except a launcher for all the Infernal games, so i could put them as a single file on my site. Another important thing is that from this point on, everything released before Junkman is unavailable. Everything is quiet until December 21st, when I have another change of mind.

All the crazy games in one package

But to sum up 2017, I released 33 games, had 11 different website designs, about 4 separate websites and 7 different names, and the madness was still not over.

Birth Of Galaxa (December 21st 2017 - July 2018

The biggest, most productive and crazy incarnation of the website, that had the least redesigns and survived the longest - Galaxa.

Galaxa Neocities, Design #1 (Dec.21st or 22nd) and Design #2 (Jan.6th)

   All of the games are made available. New games are finally being developed.
Since I hadn't released all the games i wanted to release in 2017 due to the instability regarding the websites, I made up a plan called "The Special Delivery Series", a series that would feature all the previously unreleased games, finished and released. I was working insanely fast and went on to release 22 games in less than 6 months. The best of which were "Dad's Driving License", "Fuck Thermometer", "Rum 3D: Attack of the Killer Klowns" and "Rum 6: 5 Bottles Of Rum".
I had also lost my entire collection of bathroom pictrues due to last year's purges and asked friends for help, that is why the bathroom escape games of 2018 feature Dany's, Macabre's and Speedos' bathrooms. I also had Nolovoto's and Harney's, but didn't use them at first and eventually lost them.
Working on my games like a madman I went into overdrive immediately at the beginning of January. The following months were insane. Wake up at 7:30 or so, work all day and then watch films until 2 am. What could go wrong? Well, i fucked my eyes up. Since I wouldn't blink for a long time they dried out. This happened after my 5 days long marathon of Deus Ex with no breaks. Then my eyes hurt like a bitch for a week or so until eventually healing up, only for me to fuck up again, and again. All of this combined with the bizarre ability to heal them up by vocally speaking up about it to yourself was getting tiring fast. After they healed up on May 29th I released a few more games and then decided to update my old ones.

Galaxa Neocities, Design #4 - Late May

The games made before Junkman had returned, better than before, "Alien Invasion 3: The Final Battle" is made available for the first time since 2016, and "Christmas Massacre" is more or less playable now. So what's gonna happen now? The end of days:

Death Of Galaxa (July 2018 - August 2018)

   Galaxa gave up the ghost, or more realistically was killed off by me, change of mind, same routine as the past. This led to the loss of most source files for the games released during it, loss of the greatest midi known to man - "Into The Unknown" midi version, amongst other things. Despite random attempts at resurrecting the website and countless new designs made for them, nothing seemed to go the right way. And thus we descent...

The Years Of Decay (September 2018 - November 2020)

   The website would go up and down at random periods of time, at first in November, then in December with a different design, another redesign in January was followed with extended downtime. In the summer the website returned, but as an archive, with the remake of the first google site design. There was some new stuff made, but rather slowly and not a whole lot.
Link changes were frequent too. Going into 2020, the website went down again. Eventually I manage to begin the restoration of the website...

The End? Or The Reawakening? (November 2020 - Now)

   In November 2020 the restoration of the website began. Games are being made available again, and some even get updates.
It seems as if a resurrection is imminent.. We shall see, who knows what happens next, this adventure has been too unpredicable.


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